Kojima's Space Pitch: Six Months on the ISS to Build a Zero-…

If Kojima ever pulled this off, it could lead to the first game designed specifically for zero-gravity environments, potentially opening new avenues for interactive entertainment in space.
If Kojima ever pulled this off, it could lead to the first game designed specifically for zero-gravity environments, potentially opening new avenues for interactive entertainment in space.
Key points - Hideo Kojima discussed his space ambitions on the Koji10 podcast. - He wants to experience weightlessness and see Earth from above the atmosphere. - Kojima proposes making a game for zero gravity with altered controls. - He would spend six months on the ISS, return to Earth to finish the game, then go back. - Kojima says he has no other skills to contribute to space travel besides making games.
Timeline - Before going to the Moon, Mars, or Venus: Kojima wants to get above the atmosphere and see Earth. - During initial space trip: He'd like to experience weightlessness and try eating while floating. - On the ISS: He'd spend six months figuring out gameplay and controls for a zero-gravity game. - After returning to Earth: He'd make the game, then go back to space for a second trip.
FAQ
Q: What game would Kojima make in space? A: He doesn't know yet. He says he'd figure it out on the ISS by asking what kind of game he'd want to play in zero gravity.
Q: Why would he need to go to space to make the game? A: Kojima believes you can't understand zero-gravity gameplay on Earth. You have to live in space to know what's fun or useful.
Q: Is this actually happening? A: No, it's just a hypothetical idea he shared on a podcast. There's no official plan with JAXA or the ISS.
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