What Persona 6 Must Learn from Its Predecessors

These insights suggest Persona 6 will aim to blend timeless themes with contemporary relevance, potentially shaping the future of the JRPG genre.
These insights suggest Persona 6 will aim to blend timeless themes with contemporary relevance, potentially shaping the future of the JRPG genre.
Key points - Former Persona leads Katsura Hashino, Shigenori Soejima, and Shoji Meguro discussed the series' core at The Tenth Mosaic festival. - Hashino says the key to Persona is 'chaos,' avoiding over-selection when depicting adolescence. - Soejima emphasizes that 'changing to reflect the times' is vital to avoid stagnation and resonate with modern audiences. - Hashino believes RPGs must make an impact and not be 'something fleeting' in today's media landscape. - Hashino is no longer directing Persona, now leading a team that released Metaphor: ReFantazio.
Timeline - Recently: Former Persona leads speak at The Tenth Mosaic festival about the series' essence. - Previously: Hashino moves to a different Atlus team, releasing Metaphor: ReFantazio. - Future: Persona 6 is in development, but details remain unknown.
FAQ
Q: Will Katsura Hashino direct Persona 6? A: No, Hashino is now heading a different team at Atlus and most recently worked on Metaphor: ReFantazio.
Q: What did the former devs say is key to Persona's identity? A: They highlighted 'chaos' in storytelling and the need to 'change to reflect the times' to stay relevant.
Q: What does Persona 6's producer want for the game? A: They want to make something 'we ourselves genuinely find exciting,' not specifically for the global market.
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