Final Fantasy Resonance Sales Prove Execs Wrong
The success of Final Fantasy Resonance shows that mobile-to-console adaptations can thrive when given proper development resources, potentially encouraging more ambitious ports in the future.
The success of Final Fantasy Resonance shows that mobile-to-console adaptations can thrive when given proper development resources, potentially encouraging more ambitious ports in the future.
Key points - Producer Keisuke Nakashima pitched a full console adaptation of Final Fantasy Brave Exvius in 2020. - Square Enix executives initially wanted a basic, cheaper port instead. - Resonance removes gacha and microtransactions, offering a full HD-2D turn-based experience. - It reached the largest Steam player peak for a single-player Final Fantasy game. - Analyst estimates 400k copies sold across PS5, Xbox Series X, and Steam in under five days.
Timeline - 2020: Nakashima pitches full console adaptation of Brave Exvius to Square Enix executives. - During mobile press tour: Nakashima hears feedback that people avoid the game due to gacha elements. - Launch week: Final Fantasy Resonance hits largest Steam player peak for single-player series and sells an estimated 400k copies.
FAQ
Q: What is Final Fantasy Resonance? A: It's a console adaptation of the mobile game Final Fantasy Brave Exvius, rebuilt as a full HD-2D turn-based RPG without gacha or microtransactions.
Q: Why did Square Enix executives initially resist? A: They preferred a simpler, cheaper port that would be faster to make, rather than a full-blown console game.
Q: How well did Final Fantasy Resonance sell? A: An analyst estimated 400k copies sold across PS5, Xbox Series X, and Steam in under five days, generating around $20 million.
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