Xbox's Physint Deal Cost a Fraction of Sony's $400M

Rumor: Xbox signed Kojima's Physint for far less than the $400 million Sony reportedly spent, with the deal also including movie/TV rights and enhanced terms for OD.
Did you hear about that $400 million price tag for Physint? Turns out, Xbox might have snagged the deal for a whole lot less.
When PlayStation pulled out of Kojima Productions' Physint, the rumor mill went into overdrive. Bloomberg's Jason Schreier reported that a combination of factors led to the split: a massive budget, missed deadlines, and the project being years away from release. The developer later encouraged "skepticism" about all this. But the number that really raised eyebrows was $400 million—originally claimed by Chris Dring of The Game Business.
However, that figure is now being challenged. On ResetEra, Schreier said he was "hesitant to get into exact numbers without seeing documentation or corroborating them with multiple firsthand sources, as always." But he added, "Someone at Xbox with firsthand knowledge of the deal told me that they signed Physint for significantly less than this."
Windows Central's Jez Corden echoed that sentiment. He noted that "first-hand sources with direct knowledge of the contracts [say] the figure for Physint is far lower than what is being reported here. It has been suggested to me that the '$400 million' figure is potentially what Sony and PlayStation might've been on the hook for until they cancelled the deal." So, that eye-watering number might have been Sony's burden, not Xbox's.
By comparison, Xbox's deal with Kojima Productions is reportedly a "fraction" of that. And it's not just about the game—the agreement seemingly included movie and TV licenses for the tactical espionage title, plus "enhanced terms" for the horror game OD. What those enhanced terms are remains unknown, but it's not surprising given how strongly the relationship between both companies has developed.
For now, neither Physint nor OD has a release date. Kojima isn't even sure whether Physint will launch on PlayStation or continue using Guerrilla's proprietary Decima Engine. However, the studio insists that its relationship with the publisher remains strong. Never say never.
What do you think about these numbers? Will you be picking up Physint when it eventually drops? Let us know in the comments!
đź“° Related Articles
What the Celeste and TowerFall Xbox Delisting Means for Play…
This move highlights how indie developers are increasingly willing to take political stances, potentially pressuring Microsoft and inspiring other studios to follow suit. Players may need to seek alte…
What Xbox's Cancellation Means for Romero's FPS Future
For players, it means Romero's FPS isn't dead—just different. For the industry, it shows how a hands-off publisher can let a studio rebuild after a major setback.
Xbox Loses Celeste and TowerFall Over BDS Boycott
This move highlights how political activism is increasingly affecting game availability, and Xbox players lose access to two acclaimed indie titles.
What Xbox's Struggles Mean for Your Game Pass and Console Fu…
For players, Xbox's struggles could mean fewer exclusives and changes to Game Pass, while the industry watches to see if Sharma's long-term plan can turn things around.
What Xbox's Profit Push Means for Your Favorite Games
If Xbox succeeds, it could mean more exclusive games and transmedia projects for players, but the current sales decline and job cuts suggest a tough road ahead for the brand.
What Gears of War: E-Day's Exclusivity Means for Xbox Player…
For players, this suggests Xbox's exclusivity strategy isn't reversing its hardware decline, and the $70 premium model may be losing relevance on the platform as Game Pass dominates engagement.