Why Warhorse Dev Wants RPGs to Grow Up

Klima's comments highlight a growing desire among older RPG fans for fresh experiences beyond the chosen-one trope, and could pressure publishers to take more creative risks.
Klima's comments highlight a growing desire among older RPG fans for fresh experiences beyond the chosen-one trope, and could pressure publishers to take more creative risks.
Key points - Martin Klima is co-founder of Warhorse Studios, the team behind Kingdom Come: Deliverance. - Klima said he is bored and tired of RPGs that focus on power fantasy for teenagers. - He criticized major publishers for recycling the same formula over and over. - Klima praised Ubisoft's craftsmanship but wished it was used on more innovative ideas. - He recently commented that he hopes GTA 6 will blaze a trail for increased game prices.
Timeline - Recently: Klima commented on GTA 6 potentially blazing a trail for increased game prices. - Last year: Kingdom Come: Deliverance 2 was released and received a 9/10 from IGN. - Now: Klima shared his frustration with repetitive power fantasy RPGs in a PC Gamer interview.
FAQ
Q: What exactly did Martin Klima say about RPGs? A: He said he's bored and tired of RPGs that are just power fantasies for teenagers, calling the chosen-one formula repetitive.
Q: Which publisher did Klima criticize? A: He used Ubisoft as an example, praising their craftsmanship but saying he'd prefer that polish on more innovative ideas.
Q: Did Klima mention any specific games? A: He referenced Expedition 33, Assassin's Creed, Far Cry, and Watch Dogs, noting that even great games get stale after many sequels.
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