What the $500M Gears of War: E-Day Budget Really Means for P…
The report suggests the $500 million figure may be used internally to justify potential cuts at The Coalition, which could affect the studio's future and the Gears franchise. For players, it highlight…
The report suggests the $500 million figure may be used internally to justify potential cuts at The Coalition, which could affect the studio's future and the Gears franchise. For players, it highlight…
Key points - Gears of War: E-Day reportedly had a production cost of $500 million, according to Windows Central's Jez Corden. - The Coalition assisted on multiple Xbox games including Avowed, Hellblade 2, and Grounded during E-Day's development. - The studio also worked with Epic Games on Unreal Engine 5 tech demos like The Matrix Awakens. - Corden suggests the $500 million figure may be used internally to justify potential cuts or layoffs. - Gears of War: E-Day reportedly did not sell well, with factors including Xbox exclusivity and Game Pass availability.
Timeline - During COVID-19 pandemic: The Coalition emerges as a multi-project support studio, assisting on several Xbox games. - After Mike Crump appointed studio head: Development on Gears of War: E-Day reportedly kicks into full gear. - Recent months: Gears of War: E-Day launches exclusively on PC and Xbox Series X|S, reportedly sells poorly amid a busy release window.
FAQ
Q: Did Gears of War: E-Day really cost $500 million? A: The $500 million reportedly covers several years of work by The Coalition, including support on other games and tech demos, not just E-Day's development.
Q: Why didn't Gears of War: E-Day sell well? A: It launched only on PC and Xbox Series X|S, is available via Game Pass, and released during a crowded period with many major game launches.
Q: Is Microsoft planning to close The Coalition? A: Jez Corden says he hasn't heard that Xbox is planning to close the studio, despite concerns that the $500 million figure could be used to justify cuts.
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