What 367 Dead MMOs Teach Us About Gaming's Fleeting Nature
The Necropolis gives players a way to mourn lost games and highlights the ephemeral nature of online worlds, reminding the industry of the communities left behind when servers shut down.
The Necropolis gives players a way to mourn lost games and highlights the ephemeral nature of online worlds, reminding the industry of the communities left behind when servers shut down.
Key points - A fan-made virtual Necropolis memorializes all sunsetted MMORPGs to date. - The project was created by SomeoneTookMyYogurt and features a moonlit city. - The Necropolis contains 367 headstones, one for every MMO shut down. - Each headstone represents a lost game and its community of players.
Timeline - Unknown: SomeoneTookMyYogurt creates the Necropolis project. - Present: The Necropolis features 367 headstones for sunsetted MMOs.
FAQ
Q: What is the MMORPG Necropolis? A: It's a fan-made virtual memorial that honors every sunsetted MMORPG to date, featuring a moonlit city with 367 headstones.
Q: Who created the Necropolis? A: The project was created by SomeoneTookMyYogurt, a fan who wanted to memorialize lost MMOs.
Q: How many MMOs are memorialized in the Necropolis? A: There are 367 headstones, one for each MMO that has been shut down.
đź“° Related Articles
What 200,000 Mass Effect Signatures Mean for the Series' Fut…
The petition shows EA there's still a large, passionate audience for Mass Effect, though signatures alone don't guarantee a revival.
What 200,000 Signatures Could Mean for Mass Effect's Future
This cross-community solidarity shows how deeply players care about Mass Effect, but whether it sways EA's decision remains to be seen. For now, it's a powerful reminder of fan passion.
Todd Howard's 'Protective' Nature Blocked Elder Scrolls Spin-Offs Like New Vegas
Skyrim lead Kurt Kuhlmann says Todd Howard was too protective of The Elder Scrolls to risk a New Vegas-style spin-off, fearing comparisons to Obsidian.
What Mass Effect 1's Citadel Still Teaches BioWare
For players, it's a reminder that Mass Effect 1's worldbuilding is foundational to the whole trilogy—and for BioWare, its Citadel design remains a masterclass in making small spaces feel vast.
What 'A Towerful of Mice' Teaches Us About Witcher 3's Story…
This quest showcases CD Projekt Red's ability to craft compelling, self-contained stories that linger with players, and the Remastered update gives both veterans and newcomers a chance to experience i…
What a WoW Name Change Fight Teaches Us About MMO Worlds
It's a reminder that MMO rules and player attachment to characters can clash publicly, and those forum moments shape how communities see a game's world.