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The Last of Us Remastered Gets Unofficial Android Port Running at 60fps

Published: 18 hours ago•Updated Nov 9•0 Views
The Last of Us Remastered Gets Unofficial Android Port Running at 60fps

A developer has released an experimental Android port of The Last of Us Remastered that can hit 60fps on high-end phones, but it's still rough around the edges.

Ever wanted to play The Last of Us on your phone? Well, someone's actually trying to make that happen. A developer going by the name Daedalus Emulator (Eric Mendez) has dropped the first public version of an unofficial Android port of The Last of Us Remastered, and it's already running gameplay on mobile hardware.

The project is version 0.1 and builds on the 2014 PS4 release, borrowing tech from the PC port scene. It runs on ARM64 Bionic with FEX handling CPU instruction translation and Vulkan for graphics. To be clear, this isn't cloud streaming or an official mobile version—it's an attempt to run the actual game files directly on your phone.

So what's in the box? Version 0.1 supports touch controls and physical gamepads, and you can install it via PKG files or extracted folders. There's fullscreen mode, a built-in FPS counter, and resolution options ranging from native to 720p, 540p, and 360p. Graphics settings include SSAO, motion blur, depth of field, bloom, sun shadows, and subsurface scattering, plus 30fps and 60fps limiters, V-Sync, and driver import.

The test device was a RedMagic 10 Pro with a Snapdragon 8 Elite and Adreno 830. By default, Adreno 8xx series uses the Turnip Gen8 V38 Patched driver, while Adreno 7xx and 6xx get Turnip 27.0.0 R1. But the report stresses that using these drivers doesn't guarantee compatibility with every device packing those GPUs.

The developer himself lists plenty of caveats: shader compilation stutters, graphical glitches, physics issues, and instability in some scenes. Some problems have been fixed, but the rest still need real-device testing. And just because you can select the 60fps limiter doesn't mean the whole game will run smoothly—the dev hasn't confirmed full playability or blanket device compatibility.

There are also some hard requirements. You'll need at least Android 11 on a 64-bit ARM system with Vulkan support, and you must supply your own PS4 game files since the APK contains no game content. This is very much an experimental, unofficial release—not a complete, stable version for all Android phones.

Would you risk bricking your phone to play Joel and Ellie on the go? Let us know in the comments!

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