Resident Evil 7's First-Person Shift Came After a Full Reboo…

This insight reveals how internal chaos and ignored flaws shaped RE7, and highlights the unpredictable path to a beloved horror revival.
This insight reveals how internal chaos and ignored flaws shaped RE7, and highlights the unpredictable path to a beloved horror revival.
Key points - Ex-Capcom producer Miguel Corti says Resident Evil 7's flaws were vivid during development but ignored. - A mandate to redo RE7 from scratch led to a new dev team and director. - The first-person idea was a 'bombshell' suggestion from a hands-on director. - RE7 initially underperformed compared to RE5 and RE6, but Village's memes boosted its reputation.
Timeline - After Resident Evil 6: Capcom higher-ups were happy with RE6, but devs wanted critical acclaim, influenced by games like The Last of Us. - During RE7 development: A major reorganization led to a mandate to redo RE7 from scratch, with a new team and director. - At RE7 launch: The game initially underperformed as fans were confused and non-fans hesitant, disappointing Capcom. - After Village: Village and its memes helped RE7 earn an RE4-level reputation.
FAQ
Q: What flaws did Resident Evil 7 have during development? A: Corti didn't specify, but said many flaws were vividly present and roundly ignored at the time.
Q: Why did Capcom reboot Resident Evil 7? A: A major reorganization led to a mandate to redo the game from scratch, bringing in a new team and director.
Q: How did Resident Evil 7 perform initially? A: It underperformed compared to RE5 and RE6, with fans confused and non-fans hesitant, disappointing Capcom.
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