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Crimson Desert DLC: What It Takes to Set Sail

Published: 1 day ago•Updated Nov 1•0 Views
Crimson Desert DLC: What It Takes to Set Sail

Players who invest time and resources into shipbuilding will unlock seafaring as a major system, opening up exploration and trade across the world. It's a significant step that leads to even bigger sh…

Players who invest time and resources into shipbuilding will unlock seafaring as a major system, opening up exploration and trade across the world. It's a significant step that leads to even bigger sh…

Key points - To unlock a ship in the Crimson Desert DLC, you must complete the Scattered Embers and Grounds of Sunrise quests. - The DLC quest chain 'Uncharting the Unknown' starts in Pailune city after those quests. - The 'Small Shipbuilding' Dispatch Mission at Vellua port costs 600 Stone, 600 Wood, 1,200 Food, and 10,000 Silver. - You need to assign five Greymanes for five hours, including one with the Engineering skill. - Completing the mission grants a ship and unlocks the 'Where the Wind Blows' tutorial mission.

Timeline - After completing Scattered Embers and Grounds of Sunrise: Uncharting the Unknown quest chain becomes available in Pailune city. - Starting 'A Call from Beyond the Horizon': You talk to allies and are directed to Vellua port. - At Vellua port: You find the 'Small Shipbuilding' Dispatch Mission and assign resources and Greymanes. - After 5 hours: You receive your ship and the 'Where the Wind Blows' mission.

FAQ

Q: Do I need to complete base game quests to get a ship? A: Yes, you must finish the Scattered Embers and Grounds of Sunrise quests from the Greymanes storyline before the DLC ship quest appears.

Q: What resources are needed for the first ship? A: You'll need 600 Stone, 600 Wood, 1,200 Food, and 10,000 Silver, plus five Greymanes for five hours, one with Engineering.

Q: Can I get a bigger ship later? A: Absolutely. After your first ship, you can buy or construct larger vessels from Fleet Offices or via Dispatch Missions, but they cost more.

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