AMD GPUs Can Now Run DLSS 5: 89% Faster With One-Click Install

Modders have brought DLSS 5 neural rendering to AMD Radeon cards with an 89% performance boost and a new one-click installer, no waiting on AMD required.
AMD Radeon owners, you no longer have to sit around waiting for Team Red to cook up its own DLSS 5 equivalent. The modding community has already stepped in, delivering a massive performance jump and an install process that won't make you pull your hair out.
According to Tweak Town, community modders claim they've boosted DLSS 5 neural rendering performance on AMD Radeon GPUs by a whopping 89%, all while rolling out a brand-new simplified installer. Thanks to modder Daniel Blanco's unofficial DLSS-NR-on-AMD project, Radeon users can now run DLSS-NR at noticeably higher frame rates and deploy it with a simple one-click setup.
Right now, there are two main runtime implementations doing the heavy lifting: Kien's dlss5-on-amd-9070xt-porting and Daniel Blanco's DLSS-NR-on-AMD. Both were built from scratch, using custom HIP kernels to get the DLSS 5 neural network running natively on Radeon hardware, rather than trying to convert NVIDIA GPU code on the fly. Daniel's version is still closed-source, while Kien's alternative is open-source.
So where does that 89% figure come from? According to Daniel Blanco, Alpha 0.3.3 delivered a 23% performance gain over the previous version. Then Alpha 0.4.0 piled on another 42%, and Alpha 0.4.1 tacked on an extra 8%. Stack those three updates together, and you're looking at roughly 89% total improvement compared to v0.3.2. Not bad for just two weeks of work.
Kien's runtime has been getting love too, with the AMDNR 0.3.4 update. On an AMD Radeon RX 7800 XT running at 1440p with FSR Quality, the update cut neural network processing time from 73 milliseconds down to 52 milliseconds, a 29% reduction in render time. RDNA 4 GPUs also get a boost thanks to native support for the FP8/E4M3 data type. On top of that, the project adds experimental support for handheld APUs like the Z1 Extreme, Z2, Radeon 780M, and the newer 890M/880M class hardware.
All these gains come alongside the release of the AMDNR Launcher, a tool that handles installation and updates in just a few clicks. It lets you choose between Daniel Blanco's runtime and Kien/lmxxf's HIP runtime, while still giving you access to OptiScaler's fuller feature set. Before this, if you wanted to try any of it, you had to manually copy OptiScaler builds, runtime files, weight files, multiple DLLs, and config files into each game's folder. Yeah, not exactly plug-and-play.
That said, there are still some real limitations. Reimplementing DLSS 5 with custom HIP kernels isn't a magic bullet. Even as developers increasingly tap into RDNA 4's native matrix operations and FP8 capabilities, neural network compute remains expensive on Radeon hardware, and fast-moving scenes can still expose visual artifacts. Also, because the mod relies on DLL injection, it only works with single-player games.
Still, for AMD fans who've been eyeing DLSS 5 from the sidelines, this is a pretty exciting workaround. Have you tried any of these mods on your Radeon card yet? Let us know how it went in the comments.
đź“° Related Articles
GTA 6's 210GB Install: What It Means for Your PS5 Storage
Players with full PS5 drives may need to delete games or invest in extra storage before GTA 6 launches, but high SSD prices make external HDDs a cheaper alternative for PS4 titles.
'The Library Loads 30x Faster’ – The New, Much Speedier Epic Games Lau
re going to be working on is how to improve game discovery in a way that is relevant to each player. We have a pretty large library and sometimes there' s great games that will be relevant for som…
Gears of War Future: Faster Releases After E-Day, But Layoff…
Players can expect a shorter wait for the next Gears game, but the layoffs at The Coalition highlight ongoing instability in the industry that could affect future development.
Zelda: Ocarina of Time Remake File Size Revealed for Switch 2
The Ocarina of Time remake will take up 24.5 GB on Switch 2, a massive jump from the N64 original's 32 MB. It launches November 5.
miHoYo's New Game Heads to Switch 2, But Fans Can't Forget Genshin
miHoYo announced its new title Star Valley will launch on Nintendo Switch 2 in 2027, but the comments section is all about Genshin Impact's long-lost Switch version.
Phantom Blade Zero Late-Game Difficulty Sparks Fan Debate
Players are split on whether Phantom Blade Zero's late-game power spike is a fitting growth arc for protagonist Soul or a balance issue that needs fixing. The community can't agree.